On the Wings of Dragon
Dragons are very prevalent in Valen and as is their way, view themselves as superior to almost every other creature. Conflict is frequent between various factions and many dragons do not hesitate to take advantage of all the resources they can, which often includes the “lesser” creatures around them, whether it be for cannon-fodder, infiltration, or some other purpose. That is not to say that only dragons benefit from these or that they control the land. Surviving work with dragons can be incredibly profitable, and some have managed to do this or unite a large enough force to carve out a kingdom. However it doing something without involving dragons in some fashion is difficult at absolute best.
Considerations for Character Creation
The elder copper dragon Irthos has taken the characters in and serves as their patron. It is up to you to decide the exact circumstances of how he became your character’s patron and when (i.e. is it recent, since the character was young, or some other time). A few other questions that will flesh out your character and help involve the characters:
- What is your character’s personal lifetime goal (i.e. what would they want to ultimately do during the campaign)?
- What shorter term goals does he or she have (i.e. goals that they would try and achieve in the current tier of gameplay, levels 1-10, 11-20, and 21-30)?
- What is your character’s greatest vice and/or what is something he or she would have difficulty compromising on?
- A personal help to me would be keeping a current list of magic items you would like including stuff from the next few levels (out to about 3-4 levels beyond your current). I’d like to do a mix of giving explicit items as well as “treasure vouchers.” While the former is usually more fun and interesting, the latter is much easier for me.
These may or may not come up during gameplay, but in the very least, they will help you better understand how to play your character. It will likely be difficult to come up with an answer(s) to the second question before play starts (as it would likely involve the surrounding circumstances), but you should have a pretty good feel for the first and third. They may also change as we develop the world, so feel free to let them change (as long as it feels like it actually should change and isn’t just a capricious change).